Classic quest
LoudPlayable today
Heroes, goblins, loot and one very bad fireball. The Game Master runs the story, the relay rolls the dice.
1 to 4 players · 60 to 120 min
Every mode runs on the same Game Master, fair dice and pixel world. Loud modes are for nights with friends. Lamplight modes are quiet and mostly solo.
LoudPlayable today
Heroes, goblins, loot and one very bad fireball. The Game Master runs the story, the relay rolls the dice.
1 to 4 players · 60 to 120 min
LamplightNext up
A gentle story you steer. No combat, no cliffhangers, and the village dims as it ends.
Solo, or a parent and child · 15 to 30 min
LamplightComing
The same village every visit. Neighbours with routines, small errands, festivals, and a place that remembers you.
Solo or two · 20 to 45 min
LoudComing
A one-night scare. Dread builds room by room, and a bad roll means the ghost moved.
3 to 5 players · 45 to 60 min
LoudComing
Every seat gets its own secret clues. Interview the table, then name the culprit.
4 to 6 players · 60 to 90 min
BothComing
A small pixel island you fill with residents you invent, or that your friends invent of themselves. The Game Master lives their lives for you. They make friends, fall out, make up, and dream something absurd every night.
Check in about ten minutes a day, solo first. Friends can share an island later.
A mode is a small file: how turns work, how the story is paced, what the Game Master sounds like, and what is off limits. No code needed. We are building a way to submit modes and worlds, review them, and share them with credit to their authors.
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